Orientações topo da Helldivers 2 Gameplay
Orientações topo da Helldivers 2 Gameplay
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Practice your Stratagem input skills. Using Stratagems, especially in the heat of an intense battle, can be particularly daunting. Thankfully, there's a way to brush up on your input code skills through a unique arcade-like game machine called Stratagem Hero found along the wall, directly across from the Ship Management station.
For example, some enemies are so heavily shielded they can only be put down by explosive weapons capable of tearing through the steel, so you’ll want to have at least one player who can call down the Recoilless Rifle, a rocket launcher that’ll make short work of anything that stands in its way. It’s especially cool that any equipment summoned can be shared with anyone on the team, encouraging teamwork and allowing your friends to benefit from your untimely demise by looting your corpse.
You can opt to go even lower to push for close to 60 FPS if you want to, though the graphical quality will be rather poor. Medium and above, on the other hand, chugs down to the mid-20s or worse, so a low-to-medium balance is the sweet spot we recommend.
The robotic Automatons and the bug-like Termininds terrorize Super Earth citizens in the biggest conflict since the last Helldiver mobilization, over one hundred years ago. Each faction operates differently, and requires their own strategies – and stratagems – to face.
One of the most interesting aspects is that mission progress is something the entire player base works toward together. Each of these hostile planets comes with a percentage meter that ticks further toward “liberation” every time a real-life squad completes a mission there. Once the planet is liberated, everyone unlocks new areas and missions.
So whether you're jumping into your Hellpod for the first time or you've already taken down an onslaught of Terminids and Automatons, here are our tips and tricks to get you started in Helldivers 2.
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As the second installment to the series, we expect the in-game content to shake up the original formula, but the limited trailers we are working with aren’t giving away too much information. That said, there are a few things we can pinpoint from what we have seen.
It’s a game focused on being a game, which is for you to have fun, and I think that’s the perfect way to make a fun sequel.
If you’re not into playing with friends, it’s still super easy to play with randoms without using the mic or even solo. I Helldivers 2 Gameplay think with friends is most enjoyable. Do your part to deliver sweet liber-tea!
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These can be anything from completing secondary objections while you're on an operation to taking down a certain number of enemies. Press L2 to see your orders at any time.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite natural. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.